In development

AbyssFall

Descend. Die. Carry something back.

The game

A roguelite metroidvania in the Vale Universe

The Abyss is a void dotted with clusters of rooms, drawn procedurally from thirteen biomes across four depth layers. You leave the hub town of Ampersand, go down as far as you dare, and take what you can carry.

Dying costs most of your run's Anima. It does not cost you everything — persistent progression carries forward, so each descent starts from a slightly better place than the last one ended.

  • Biomes
    13
  • Depth layers
    4
  • Stage
    Pre-alpha
  • Engine
    Godot 4

Status

Where it actually is

Honest answer: the machinery works and the surface doesn't exist yet. The architecture, procedural generation, combat, save system and content pipeline are built. Art, audio and the content databases are the remaining work, and they're most of what a player would actually experience.

There is no build to download and no release date. When there's something worth playing, it will appear here first.