The Yarr System
Yes A Lot of Recording & Rolling.
Origin
It started as a way to escape Concord
Yarr began in high school as a simple RPG for running impromptu games — set in Concord, California, a bedroom suburb in the east San Francisco Bay. The goal was literally to escape Concord by any means necessary, with the GM throwing every obstacle they could invent while still leaving a fair way out.
The games were stupid, chaotic and, most importantly, fun. The mechanics got picked at for years — things added, things pulled out — until the system earned a setting of its own: Yarr, a granular, story-driven pirate sim on the Opinne Sea.
Everything Goggles & Windchimes publishes descends from that. Anima, the death of Thea, the Grey aliens who turned out to be sentient cephalopods no more foreign to Earth than we are — all of it accreted around a game about getting out of a suburb.