Seeking a publisher

A Vale Beyond

A tabletop roleplaying game about Anima — the thing that gives life to inanimate objects — on a world built ecology-first.

The game

An original system, not a reskin

A Vale Beyond runs on its own rules, developed over decades of actual play rather than designed backwards from a setting. The world came with it: Vale is the dying heart of Thea, Earth's sister, and everything in it — the biomes, the peoples, the trade in materials, the ships — is worked out to the level of a naturalist's field guide.

  • Core rulebook
    Print draft v1.4
  • Supplements
    4 drafted
  • Source volumes
    Books I–VII
  • Status
    Publisher outreach

The line

What exists

  • Core RulebookPrint draft v1.4. The complete system and setting.
  • Quickstart GuideA short on-ramp for a first session.
  • Artificer's CompanionMaking, binding and the rules of worked Anima.
  • Shipwright's ManualVessels for the Opinne Sea, component by component.
  • Loot Tables by BiomeDrop tables keyed to the ecology rather than to level.
  • Book of CallingsThe job system — what a life in Vale can be made of.
For publishers and agents: a pitch packet, the v1.4 print draft and the quickstart are available on request — see the press page.