Seeking a publisher
A Vale Beyond
A tabletop roleplaying game about Anima — the thing that gives life to inanimate objects — on a world built ecology-first.
The game
An original system, not a reskin
A Vale Beyond runs on its own rules, developed over decades of actual play rather than designed backwards from a setting. The world came with it: Vale is the dying heart of Thea, Earth's sister, and everything in it — the biomes, the peoples, the trade in materials, the ships — is worked out to the level of a naturalist's field guide.
- Core rulebookPrint draft v1.4
- Supplements4 drafted
- Source volumesBooks I–VII
- StatusPublisher outreach
The line
What exists
- Core RulebookPrint draft v1.4. The complete system and setting.
- Quickstart GuideA short on-ramp for a first session.
- Artificer's CompanionMaking, binding and the rules of worked Anima.
- Shipwright's ManualVessels for the Opinne Sea, component by component.
- Loot Tables by BiomeDrop tables keyed to the ecology rather than to level.
- Book of CallingsThe job system — what a life in Vale can be made of.
For publishers and agents: a pitch packet, the v1.4 print draft and
the quickstart are available on request — see the press page.